(In some rule sets, the bonus is only 10 or 20 points, or is not awarded in case of a tie.)
#DIFFERENCE BETWEEN RUMMY AND GIN RUMMY PLUS#
In this case, the defender scores an undercut bonus of 25 points plus the difference between the two hands. UnderCut - (sometimes called underknocking) occurs when the defending player has a deadwood count lower than or equal to that of the knocking player (this can occur either naturally or by laying off after a knock). There is no chance to lay off when a player goes Gin. Gin Bonus - after going Gin, a player receives a bonus of 25 points plus the entire count of deadwood in their opponent's hand. For example, if a player knocks with 8, and the defender has 10 deadwood points in his or her hand after laying off, the knocking player receives 2 points for the hand. Knock Points - after a player knocks, and the lay offs are made, the knocking player receives a score equal to the difference between the two hands. No matter what the bonus amounts are, points are scored in Gin for the following: The number of points awarded for bonuses may vary from region to region. If the knocking player has gone gin, however, the defending player is not allowed to lay off. He can "lay off" that King, reducing his deadwood count by ten. The defending player has a King as part of his deadwood. The other ("defending") player is then entitled to "lay off" any of his deadwood cards that fit into the knocking player's melds.įor example, the knocking player has a meld of three Kings. To knock, the knocking player ends his turn by discarding as usual, announces that he is knocking (generally by simply placing his discard face down), and lays his hand out with the melds clearly indicated and deadwood separated. Knocking with 0 points of deadwood is known as "going Gin" or having a "Gin hand", while knocking with deadwood points is known as "going down". He must knock if he has 0 points of deadwood. In standard Gin, a player may not knock unless he has 10 or fewer points of deadwood. In that case, the hand would end in a draw. Play continues, in alternating turns, until one player "knocks" or only 2 cards remain in the stock pile. *discards one card from his or her hand onto the discard pile *may "knock", ending the round, under certain conditions *draws either the (face-up) top card of the discard pile, or one card from the stock pile If the non-dealing player does not want the card, play proceeds with the non-dealing player taking a card from the stock pile. The non-dealing player has the option of taking the upcard and playing first. A common variation is for the dealer to deal one extra card to the other player the other player goes first and lays down one card to start the discard pile. The remainder of the pack, placed face down next to the discard pile, is called the "stock pile". The 21st card, the upcard, is placed face-up in a central location known as the "discard pile".
The dealer deals a ten-card hand to his opponent and himself. Intersecting melds are not allowed therefore, if a player has a 3-card set "and" a 3-card run sharing a common card, he can only count one of them and must count two cards as deadwood.ĭealership alternates from round to round (the dealer to the first round is usually determined by cutting the deck low card deals). His "deadwood count" is the sum of the point values of the deadwood cards- aces are scored at 1 point, face cards at 10, and others according to their numerical values. For example, 3♥-4♥-5♥-6♥.Ī player's "deadwood" cards are those not in any meld.
*"Runs" of 3 or more cards in sequence, of the same suit.
*"Sets" of 3 or 4 cards sharing the same rank. The basic game strategy is to improve one's hand by forming " melds" and eliminating "deadwood". The objective in Gin Rummy is to score more points than your opponent. Aces can only be played low - the ranking from low-to-high is A-2-3-4-5-6-7-8-9-10-J-Q-K. Gin is played with a standard 52-card pack of playing cards. Gin, which evolved from 18th-century Whiskey Poker (according to John Scarne), Fact|date=September 2008 was created with the intention of being faster than standard rummy, but not as spontaneous as knock rummy. Gin rummy (or Gin for short) is a simple and popular two-player card game created by Elwood T. Related = Whiskey Poker, Conquian, Mahjong Alt_names = Gin, Knock Poker, Poker Gin, Gin Poker